Credit Courses

(DMA) Digital Media Arts

DMA 105 - Introduction to Computer Art (3 credits)
Introduction to the use of the computer as an art and design tool. Emphasizes fundamental color computer graphics skills through practical experience with two-dimensional drawing, timeline, image editing, and 3D spatial programs currently used by art and design professionals. Hardware used includes Macintosh or PC computers, scanners, and black-and-white and color printers. 1 lecture/4 studio hours
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DMA 110 - Digital Imaging (3 credits)
Designed to meet the needs of artists and designers in diverse fields, involves the leading professional paint and photo retouching software. Addresses the practical and creative aspects of producing art and illustrations and manipulating photographs and other images through a series of hands-on assignments. 1 lecture/4 laboratory hours
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DMA 120 - 3-D Modeling I (3 credits)
Develops visual problem-solving abilities using computers as art and design tools. Students create and manipulate three-dimensional forms and scenes, their colors, surface textures, lighting and cameras to design effective compositions in virtual 3-D space. Useful for graphic arts, communications, interior design and architectural professions, prepares students for Animation I and 3-D Modeling II. Windows-based PC computers, scanners, and current professional software are used. 1 lecture/4 laboratory hours
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DMA 125 - Pre-Production Design (3 credits)
Prerequisites: ART 102, ART 105, and DMA 105 with minimum C grades or divisional permission
Corequisite or Prerequisite: ART 104
Pre-production planning and design for animation and interactive media. Without use of computers, students learn to apply creative thinking, design principles and production processes essential to the creation of successful animations and multimedia programs. Practical experience in concept generation, concept drawing, storyboarding, and project organization. 1 lecture/4 studio hours
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DMA 135 - Digital Narrative (3 credits)
Prerequisite: DMA 105 or divisional permission
Exploration of narrative art, its structure and approaches as it applies to time-based graphics. Students investigate narrative in a variety of formats -- from comics to animation to film editing and various "artistic" permutations in between -- with emphasis on current digital practices. 1 lecture/4 studio hours
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DMA 140 - Interactive Web Animation (3 credits)
Prerequisite: DMA 144 or DMA 145
Introduction to two-dimensional animation using the professional software application Flash to create short animations for the Web or television and simple Web games and interfaces. Specific instruction includes how to draw and animate vector graphics, import audio, create buttons and symbols, and use Actionscripting to create nonlinear interactivity and animation. 1 lecture/4 studio hours
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DMA 144 - Internet Tools and Techniques (3 credits)
Introduction to the tools and techniques used to create blogs, commercial websites and Internet applications. Topics include the history of the Internet, Internet software and hardware, ethical issues surrounding privacy, accessibility and ownership on the Internet, information architecture and content strategies, and the tools used for blogging, creating Web pages and rich Web applications. Students research, analyze, diagram, and create Internet applications and websites. 1 lecture/4 studio hours
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DMA 145 - Web Design I (3 credits)
Introduction to Web design using a professional software application. Focuses on principles of design and interactivity. Students learn how to create images for the Web, manage files, organize imagery using tables, style text using cascading style sheets, create animated gifs, and add interactivity using basic JavaScript behaviors. 1 lecture/4 studio hours
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DMA 210 - Motion Graphics (3 credits)
Prerequisite: CMN 141 or DMA 135 with a minimum C grade or divisional permission
Digital art in motion: concepts and techniques of visual storytelling emphasizing issues of pacing, continuity and dramatic structure. 2-D graphics, video and sound are combined using new media tools to explore the possibilities of new media art. Course content is applicable to the fields of 3-D animation, film and television title sequences, commercials, multimedia design and music videos. [Spring offering] 1 lecture/4 studio hours
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DMA 220 - 3-D Modeling II (3 credits)
Prerequisite: DMA 120 with a minimum C grade or divisional permission
Covers advanced concepts and materials of 3-D modeling and virtual scene creation for those who wish to explore 3-D modeling and illustration in depth. Topics include environment creation, 3-D paint, modeling for games, character models, modeling with nurbs/patches and compositing. [Fall offering] 1 lecture/4 studio hours
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DMA 224 - Rigging for Animation and Games (3 credits)
Prerequisite: DMA 120 with a minimum C grade
Corequisite: DMA 225
Character rigging and design techniques for gaming, broadcast and feature film industries. Topics include node-based hierarchies, forward and inverse kinematics, constraints, user interfaces, skinning, and melscripting. Utilizing both PC and Mac computers with professional digital content creation software, students design and construct armatures for different object types. 1 lecture/4 studio hours
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DMA 225 - Computer Animation I (3 credits)
Prerequisites: DMA 120 and DMA 135 with a minimum C grade or divisional permission
Using 3-D animation software and video interface, students produce special effects and character animations from storyboard to output. Windows-based personal computers and current professional software are used. [Fall offering] 1 lecture/4 studio hours
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DMA 226 - Computer Animation II (3 credits)
Prerequisite: DMA 225 with a minimum C grade or divisional permission
Advanced 3-D character animation and special effects involving character animation, inverse kinematics, and particle systems. Students produce a recording of their work and develop presentation skills. Windows-based personal computers and current professional software are used. [Spring offering] 1 lecture/4 studio hours
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DMA 245 - Web Design II (3 credits)
Prerequisite: DMA 145 with a minimum C grade or divisional permission
Intermediate skills in Web design using a professional software application. Focuses on principles of organization, interface design and usability. Students learn how to create a site map, design navigational systems, integrate Flash and video content, batch process images, create templates, insert forms, design pages using XHTML cascading style sheets, and add advanced interactivity using JavaScript. 1 lecture/4 studio hours
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DMA 246 - Web Design III: Advanced Project (3 credits)
Prerequisites: DMA 110 and DMA 245 with a minimum C grade or divisional permission
Develops practical skills and knowledge of Web design while executing a project for a community client in a professional atmosphere. Visual design, information architecture, and Web production are all based on client goals, messages, and deadlines outlined during the project definition phase. Advanced Web design techniques are implemented utilizing professional-level software and applications. [Spring offering] 1 lecture/4 studio hours
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DMA 247 - Web Application Development (3 credits)
Prerequisite: DMA 245
Builds upon previous Web development knowledge by introducing concepts of server-side programming and database integration. Emphasizes use of server space and client-side processing to enhance the collation and delivery of information to the viewer. Programming languages covered include PHP, MySQL and JavaScript (jQuery library). 1 lecture/4 studio hours
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DMA 250 - Digital Portfolio Seminar (3 credits)
Prerequisite: DMA 245 or DMA 211 or DMA 225 or PHO 203 or CMN 241 or CMN 250 with a minimum C grade or divisional permission
Introduction to the culture, technologies, history, and theories of new media. Advanced digital media arts students explore topics in digital media while developing a digital portfolio to present their work. 1 lecture/4 studio hours
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DMA 275 - Interdisciplinary Studio (3 credits)
Prerequisites: ART 105, DMA 105 with a minimum C grade or divisional permission
Students explore the possibilities and implications of combining digital and traditional tools and techniques in the service of personal expression as fine art. Focuses on exploring each individual's aesthetic expression and the development of individual style. A variety of techniques, software, and theoretical issues are presented. Students are expected to create a series of pieces for exhibition, with emphasis on the printed output. [occasional offering] 1 lecture/4 studio hours
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DMA 285 - Special Studies in Digital Media Arts (3 credits)
Prerequisites: DMA 226 or DMA 245 and divisional permission
Special courses in specific art forms allow students who have completed regular course offerings to continue their studies at advanced levels. Individual students and faculty develop a project contract that sets forth objectives, standards of quality, evaluation guidelines, and deadlines. [occasional offering] 1 lecture/4 studio hours

DMA 290 - Digital Media Arts Internship (3 credits)
Prerequisite: coordinator approval
Work experience at participating animation studios, advertising agencies, design firms, and film and video effects houses. 1 lecture/180 work experience hours
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